Building research competence of students of technical majors in the context of distance education
DOI:
https://doi.org/10.46502/issn.1856-7576/2023.17.03.13Palabras clave:
Project method, augmented reality, gamification, self-regulated learning, innovative technologies, research method, active learning.Resumen
The aim of the study was to establish ways of developing research competence in students of technical majors in the context of distance learning, and to evaluate their effectiveness. The research methods were: comparison, Forester’s method, Cohen’s coefficient, Pearson’s correlation coefficient. It was established that the use of the research method of teaching in the context of distance education had a high effect on the level research competence of students of technical majors. A slightly lower effect was also achieved when introducing a course on research work. The maximum effect is achieved when combining both methods of building research competence. An increase in the research competence level was found. At the same time, students’ confidence in discussing research ideas with colleagues, conducting literature search, editing and shortening the text, and presenting research results also increased. Prospects for further research consist in the diagnostics of innovative methods of building research competence that can be applied in technical majors and increase the success rate of students in the context of distance education.
Citas
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Derechos de autor 2023 Hanna Mosiienko, Anatolii Tarasenko, Galyna Lysenko, Nataliia Malaniuk, Alla Kalyniuk
Esta obra está bajo una licencia internacional Creative Commons Atribución 4.0.